Electronic Arts had a very up and down year in 2017. From March’s extremely underwhelming Mass Effect Andromeda which actually had content cancelled after the fact. to the shutdown of Visceral and their much anticipated in-the-works Star Wars project, all the way until the lootbox tied progression atrocity that was the Star Wars Battlefront II launch – nothing seemed to go their way.
EA didn’t change much at E3
EA’s press conference at E3 this year didn’t do much to change perspective on the company’s murky last year.